The House in Fata Morgana

The House in Fata Morgana (THiFM) is a visual novel written by Keika Hanada and developed by Novect. According to wikipedia, it was released in 2012 and 2014 in Japan for PC and iOS and then in 2016 by MangaGamer for PC. Later down the line a Nintendo 3DS and a Playstation Vita version were released by Dramatic Create and the more recent versions for Playstation 4, Vita and Nintendo Switch were released by Limited Run. These versions are complete with the two DLC and short stories. It’s called The House in Fata Morgana: Dreams of the Revenants Edition and it’s the one I’m currently playing.

THiFM is very linear compared to my experience with other visual novels like The Letter. By interacting with objects and exploring the mansion when given the opportunity to do so we can pretty much unlock all endings if we save our game at every choice prompt. What’s cool about the Dreams of the Revenants edition is that it unlocks the stories in order, which means you need to get the true ending before you can access the DLC stories. Everything else is marked in grey and you can’t select it before you complete the main story, and the same goes for the DLCs. “A Requiem for Innocence” is the first tale available after playing the main story and it unlocks progressively. It’s a prequel. Then there’s “Reincarnation”, which isn’t available on PC, and as far as I know it’s an epilogue. Additionally we have yet to unlock the short stories and the extras. There’s a lot of content in the PS4, Vita, and Nintendo Switch package.

In this edition there’s also a Back Door. Take it as some sort of funny hack. By answering three questions we can unlock every story in the game. I didn’t use the option, but it’s very useful to those who already know the story and want to play the additional content in whichever order they wish. I’m currently reading “A Requiem for Innocence” and enjoying the little bits of plot that were left to the imagination when I went through the main game. In such intricate stories I tend to prefer staying in the dark about a lot of details and interpret them using the information originally given to me. I think it’s more exciting knowing less and keep wondering about intriguing details or what could have happened during certain events previously left unseen but that were central to the tragedy that followed.

** There’s spoilers for some parts of the story **

THiFM tells the story of a person with amnesia (where did I hear this before?) who ends up at a mansion in the middle of nowhere. They wake up inside the mansion and a beautiful maid – the Maid – calls them Master. We, as the Master, can’t figure things out on our own. The Maid seems to be very motherly and sweet and she’s the first person we see after waking up in a rocking chair. She seems very happy to have found another Master and it looks like for all intents and purposes we are there to stay. However there’s a lot of confusion about how we got there in the first place. The Maid warmly offers a helping hand. After all, she most likely knows more about us than we do ourselves and she’s ready to offer some guidance through the mansion’s halls and rooms enveloped in darkness. Yet, what she’s offering is not a simple guided tour of the mansion; it’s in fact a deep dive into the mansion’s history and the stories of its previous Masters. In order to do that, the Maid asks us to hold her hand and never let go. Then, we open the first door.

I’m not going to retell the whole story here. I’d like to, but it’s so unnecessary and I wouldn’t count on my memory for that! I think it could be funny to create a shorter version of the story for kids without the bloody parts and the everlasting trauma, as a tale of romance, acceptance, love and sacrifice. It’s a beautiful tale that spans hundreds of years. The first three doors we visit with the Maid are the tales of three different people whose tales ended in tragedy. The mansion is cursed by a cursed witch. I don’t know about you, but I think that a cursed witch is more dangerous than a witch, right? A witch can be good or bad, even though in the story and the period it represents, being a witch is always bad. So a cursed witch is extra terrible and comes with extra misery for everyone touched by her.

I need to confess something. I loved the story from the start. The first three doors with the contained stories of its characters were great. The first door tells the story of a brother and sister, the second door tells the story of a beast and its lover, the third door is about a man blinded by power and status and his best friend. There’s a common denominator to all these stories. A white-haired girl appears in all of them. She’s a pure, wonderful, sweet, shy girl, but she has an effect on the hearts of men and women that ultimately contributes to their demise. Who’s the White-Haired Girl is one of the central mysteries of the story. How come someone so pure and without any ill intent has such capacity to change lives for the worse?

About what I had to confess. I spaced out a lot while I was reading. It wasn’t because I got bored with the story; it was because I was trying to tie the knots and to figure things out on my own, something I’m still currently doing. What’s beyond the 4th door and all the doors that came after is a bit of a blur. I wasn’t exactly counting, and when the storylines started making more sense in context, I stopped paying that much attention to the door I was at. From a certain point on it doesn’t matter that much, unless we want to make a tier list of your favourite doors and I have none. I loved all of them equally. One door has a false story, but we eventually get the right one, so it wasn’t that important.

Since this was a story of pain, trauma, suffering and, possibly, redemption, it was important for our main character to figure out who they were, who was the White-Haired Girl, who was the Maid and who was the witch. The stories of these characters are central to the plot and are related to the stories of the other characters behind the first three doors. Behind the other doors we have access to the real stories of the witch, the Maid, Michel, Michel and Giselle, more witch and then going back in time to the first story of the mansion and how the terrible curse happened in the first place. The motivation behind all this is the salvation of the soul from the corruption of the witch’s curse, by creating an opportunity for everyone to tell their stories and find redemption. Also, another very strong motivator was the love between Michel and Giselle and how much they were invested in rejoining after death to fix what they couldn’t achieve in life.

The game explores the lengths of human evil. There were some times in the course of the story that I had to take a little break to collect myself. It must have happened three or four times, because the level of torment and torture in some parts was way overwhelming. Rape, domestic violence and transphobia are a central part of some character’s stories. Also, if you happen to be a saint, never tell anyone. Do you know what people do to saints if they spill the beans? The Son of God was the first to go. 

Michel’s story was – among many others – very hard to watch. He was born with a girl’s body but never identified as one. If you have ever been in this situation – as a trans person or someone who doesn’t fit gender roles – during your formative years this story will sound equally familiar and painful. He had to deal with a family that wasn’t accepting of his identity and then he was locked up and fell victim to a noble girl’s bullying that lasted until she got bored and moved on. It was awful to see what she did to him. To make matters worse he had fallen in love with her. At first he had a female body but, after getting sick, he woke up with a male body and everyone thought he was cursed. His body wasn’t complete, he wasn’t a finished man, and that fact contributed to even more bullying and hate. It’s not hard to guess what happened to him afterwards: he was sent to the mansion. It didn’t happen only to him; some people were sent there either after a terrible experience or, if they already happened to live there, misfortune between those walls would eventually find them. 

The thing with Michel is that he is a very intriguing character and to me he’s still an enigma. In hindsight I know that he had some physical traits that served as inspiration to someone else in the story, but what the hell happened to him to make him transition only by the grace of God or was it something else more sinister? I can’t wrap my head around it. Maybe I spaced out on that part. My idea is that his suffering resonated with the witch and the only way to call him to the mansion was to make him an abomination (their words, not mine). 

It was very pleasing to watch his transformation and his reaction to his changing body, the hope he got when he finally could live as himself. Also we can interpret his existence as some sort of a prophet or an angel, someone who was called to fulfill a role he didn’t exactly ask for – one among many – but with the right motivation and for the salvation of everyone’s soul he fought until the end. Everything is dramatic in the game and the same goes for his relationship with Giselle and his quest to find her soul and be reunited with her at last.

By this point it’s very obvious that I’m just rambling. There’s a handful of souls that were called to the mansion because of the witch’s curse. Why the witch cursed those people is revealed during the real story of her suffering at their hands. It was absolutely awful and degrading. Some souls were mere connections and others were the perpetrators. It’s clear that her wrath inflicted pain to more than the perpetrators, extending itself to their acquaintances and relationships, and employing different means. After some centuries, cursing people is only fun if you have someone to share it with. 

On the matter of sharing, something really unexpected happened when I was reading a part of the story between Michel and Giselle but it could also have been a little before that. As I mentioned, I space out or lose my focus sometimes, so using the log is absolutely necessary. When I opened the log – surprise! – I found parts of the dialogue that weren’t on screen. It was the witch’s doing and possibly related with the unique nature of the chapter.

Contrary to other visual novels, in THiFM we know when we’re on the right path for the true ending. The other endings happen quite suddenly and don’t have branching paths so it makes it easier to reload a save and choose the other options. I played the game with the music volume turned to a minimum, because I couldn’t read and hear some loops at the same time especially when the music was more lively. The game’s soundtrack is beautiful but I prefer to appreciate it as a standalone thing. 

I think it was a very well written story and I warmly recommend it to anyone interested in gothic horror visual novels with gripping stories and mature themes. The prequel I’m currently reading – A Requiem for Innocence – has a bit more of that goofiness we’re used to, but fortunately THiFM takes itself seriously from start to finish therefore making the story and everyone involved more believable and relatable. 

Hacking souls and time

Last weekend, I made some progress in Soul Hackers 2 and I am right at the end of the game. The crazy dungeons inside the Soul Matrix got a little more complex to navigate. Saizo’s Soul Matrix is still the hardest one in my view, however I managed to complete a few more things before I finish the story. I reached 4F with all my companions, but only managed to get enough Soul Level to finish Milady’s 4F and get into 5F. There, I couldn’t open any other gates without loads of Soul Level. I’ve read that the amount of Soul Level we gain from hangouts increases significantly in new game + making it possible to complete a 5F from any character and unlock an achievement.

I completed all requests from Madam Ginko in order to get items, money, upgrades, lower prices to summon demons, what have you. It’s very important to stay on top of her requests during the playthrough to make things easier in the end. I completed all The Lost Numbers DLC quests involving a new character called Nana. She was on a journey to find information about her father, a person who worked for Yatagarasu  – an organization that protects people from demons – while also learning about the story behind her true nature. This lead us to a new dungeon where we could grind to our heart’s content and defeat powerful bosses.

One day I couldn’t sleep, so I decided to fuse many demons with the money I had. Now my compendium is over 90% and I’ll maybe take it to 100%, something I could never do on a playthrough in Persona 3 Reload without a guide. With the DLC we also get some powerful demons for free from the start, but I decided to ignore them during early game because they were too overpowered. What I enjoyed the most about the game was the cyberpunk atmosphere, the art, the palette, and the interactions with demons and companions. The game is a feast for the eye, the soundtrack can be a bit limited but I already got two favorite songs – COMP Smith and Eyes of the Iron Mask.

This is as far as I got before I enter the last dungeon, or what I think is the last anyway. My two main characters – Ringo and Figue – are becoming more human by learning through interactions with other humans. They are machines made in human’s image, created by Aion, a big sentient AI, maybe composed of many other life forms, born from the digital footprints of humans. The purpose of their creation was to save the world from great danger, of course, but things didn’t go as expected as they never do. When human emotions formed inside our character’s personalities every action gained a new significance and by consequence emotions started getting in the way of what was otherwise a very objective mission. One of them went rogue and now it’s up to us to fix the world, before saving it.

These demons are adorable

During the weekend, I decided to go back to Steins Gate Elite. It’s a visual novel with primary focus on time travel and creating a time machine. I started reading it some months ago but it was a bit on-and-off, the story and the characters weren’t captivating enough at first. So eventually I abandoned it and played many games in between. Steins Gate was that VN that I would read when I didn’t want to play or read anything else. Okabe was very irritating and over-the-top and I could only tolerate him in very small portions. This time I was a bit under the weather and the best thing I could do was going to bed and reading a VN that could work as a pathway to a good nap. I was at the end of Chapter 4 and initiated Chapter 5. From there on, any idea of a nap diluted in the hands of time and I was very much glued to the screen. It must have happened a little before a certain character was killed. I was instantly shocked and I had to read on. Okabe changed a lot, so much so, that I found myself wishing for his nonsense at times.

Suzuha and Okabe

The suffering and confusion brought upon Okabe during his time leaps was palpable. At a certain point even I was giving up hope and questioning the point of saving the world to be. During his hopeless mission to save a special someone he would try again and again at changing something, anything, a few hours or days before a tragedy in order to prevent it, even when it was obvious that the end result would stay the same. At this point we understand the motivations of the cast of characters, especially one that came from 30 years in the future. Real time passed so fast from then on that I ended up unlocking my first ending. The game went full circle and I stayed with Mayuri and Daru in a peaceful world, all of my friends were gone. Very easily I unlocked Suzuha, Moeka, Lukako and Faris’ routes. For Kurisu and the true ending I needed a guide.

Makise Kurisu

The good part about using a good guide was that I could choose the right sms answers for the true ending and then save the game when I was one answer short. With an answer left to trigger the true ending we can instead see Kurisu’s ending and then reload the save. The funniest part was that, after I watched her ending and wept and laughed and everything, I engaged the true ending and it was exactly the same thing. Same scenes, same conversations, but I couldn’t skip them. Then the credits rolled and I thought I was doing something wrong and checked the guide again. They wrote something like “read on, trust us” and trust I did.

*** Light spoilers true ending, continue to next paragraph ***

What came after was a very substantial part of the game because it was long and tied a lot of loose ends from the beginning. Everything we see at the start of the game is explained and I didn’t notice any major plot holes. However, I played the first 4 chapters a long time ago, and I don’t remember every little detail. Kurisu’s murder in the Beta attractor field, where the game starts, is explained and that moment is revisited by Okabe and Suzuha. Okabe gets a message from his future self and finds motivation to rewrite the narrative of that worldline by use of deception. It’s genius! However, I would have enjoyed watching the deception taking place, I mean seeing the reaction of the real Okabe from that worldline. Also that shift between dead Kurisu and alive Kurisu was triggered by a worldline shift I didn’t see. I didn’t see it but Okabe certainly did because he jumped to an attractor field – Steins Gate – where everyone is alive and living their sweet lifes. In order to start anew on an attractor field without any known convergence – a new start for humanity – Okabe had to save Kurisu, and that he did. It was a beautiful ending especially because of everything that happened in order to get there, all the heartbreaks and so on.

*** End of spoilers ***

Yes, it was a great read, for sure! By pure coincidence or not, Spike Chunsoft has a sale on Steam right now, so I grabbed Steins Gate 0. The story takes place in the Beta worldline, meaning after Kurisu dies. Poor Kurisu. Her death is the first thing we see when we start Steins Gate and it’s always looming in the background even when she’s right before our eyes. Steins Gate 0 starts about the same way, with some variations and it’s intended for people who read the original novel. The very first scenes are a big spoiler! I’m very curious to see what they did with the story. The old art is wonderful. I would recommend playing Steins Gate with the original artwork and then watching the anime.

Soul Hackers 2, anxiety and dungeon crawling

The first time I played Soul Hackers 2 must have been about two years ago and I found the game to be very strange. It maybe wasn’t the best game to get into the Megami Tensei universe due to the wave of critique it got (it’s a bit hard to unsee that) and the first dungeons and areas weren’t inviting enough from the perspective of a new player (i.e., my perspective exactly.) The whole thing didn’t go very well. I loved Ringo and the art, but it was as far as I got. For some reason, I didn’t pay attention to the music. I played it on Xbox Game Pass and these things tend to happen when we try a new game for “free.” If we don’t get immediately captivated by the gameplay and environment, we can move on to something more palatable, so there’s little effort involved. Also, we need to account for the lack of context because everything in megaten games has a continuous set of references that can and will be lost on someone unfamiliar with the universe.

Let’s admit, Ringo is awesome

And then there’s this thing I can describe as “it’s not you, it’s me.” I react strongly against new experiences and it’s a constant struggle to counteract that. Even in the real world, if things aren’t predictable and constant, I panic. So, when I manage to get into new things it’s like a miracle and I treat those experiences like so. If I manage to overcome a challenge, I relegate it to the realm of the unbelievable. My biggest life challenge was moving to another country to work and learn another language in adult age. From my perspective this is unbelievable, a miracle. Of course, I had the help of an angel and short thereafter, the help of an army of angels, however I managed to overcome my anxieties and step into new ground making it my own to the best of my ability. This doesn’t digress too much on a micro level from experiencing a new game that’s completely detached from what I am familiar with, or a movie, or a book, or traveling.

An army of angels – Shin Megami Tensei V

Back to Soul Hackers 2 we have to fast forward a bit when I landed on my post-Persona 3 Reload situation, which was a very different one. With Persona 3 Reload I finally paid attention to the demons (the personas) and during my hesitant attempts at Shin Megami Tensei V I started comparing them just for fun. They are very similar and sometimes have different names but are instantly recognizable. They’re a joy to look at! Then the battle systems of exploring weaknesses and fusing powerful demons with a variety of skills could have been (and still are) a bit overwhelming but I adapted to it and now I’m not afraid to mess up. The games provide mechanics to correct many mistakes, at least the newer ones.

I started enjoying dungeon crawling with the new Tartarus and now the old Tartarus from Portable doesn’t bother me that much. The same happened with the dungeons from SH2. At first, they can seem barren and very boring, however when we enter the Soul Matrix and progress a little more in the story, the dungeons also develop into a puzzle of sorts and an invitation to test our spatial awareness skills. They can be very laborious in the sense that they’re long, therefore I need to clear them in the same gaming session in order to keep track of where I was and study when I should backtrack to gain access to other areas. I plan my sessions accordingly while completing all the Soul Matrix quests in the process to spare time. I only progress the main story when I don’t have anything else to do inside the Soul Matrix and when I’ve cleared all jobs given by Madame Ginko at Club Cretaceous. I enjoy this loop.

Saizo sector 3F inside the Soul Matrix is a bit crazy

In order to unlock gates in the Soul Matrix we have to increase our soul level with Arrow, Milady and Saizo by engaging into a number of activities and hangouts. By exploring the dungeons thoroughly, we gain access to objects picked up by the demons doing reconnaissance which in turn are used to unlock more hangouts. When the soul level reaches a certain threshold the gates inside the Soul Matrix can be unlocked. The Matrix also expands through main story progression. The game flow feels very natural and the story, although not as dark as Persona 3 Reload, is well told through the experiences of an older cast of characters way past high school age. It’s a breath of fresh air and I’m glad that I’m finally able to enjoy this game.

Slay the Princess (PC)

Maybe it wasn’t a very good idea to play a game about death right after playing a game about death. However, death is constantly looming, either slowly in the background or right before our eyes. It can be but a little diluted concept in the back of our minds, or it can be announced on a visit to the doctor. It can be a gamble because of our lifestyle, or it can be a gamble because of a diagnosis. It can come due to old age or earlier due to unforeseen circumstances. When people say that we should cherish the moments we have with each other it can come as a big cliche, and indeed it is. You can find the most beautiful words to describe the inevitable but, in the end, it’s very much our nature and the nature of all things living.

Try to imagine a world without death. I’ve tried it many times. It’s the realm of the impossible but we can make the exercise. How many would we be? Would we be constant for all eternity, or would more people be born? How could someone come into existence in a world where there’s eternal permanence? Would there be conflict and consequence like punishment for all eternity, without means to alleviate pain and suffering? Would there be eternal happiness in the arms of a loved one guaranteed to live forever? Would we jump into another relationship after those failed 500 years of marriage? Would there be years and the concept of time even? Would we become of another nature to adapt to a nature without renewal? Why would someone want this? There’s someone who wants this.

It’s very easy to spoil a game like Slay the Princess (StP) or any visual novel for that matter. Even games from other genres are a little difficult to write about if we don’t decide to include spoilers. Hold your thoughts about death because they will be a constant while you navigate StP. Not everything is about death, there’s more to the game and its nature, there’s loops and loops, of constant coming and going, and in the process, we witness love, violence, despair and our own reflected image in the mirror. All of it happens inside a cabin, or in another cabin in another time. The memories remain, but the path is another, although the same. StP felt more like a roguelike visual novel than a visual novel with many routes. It is in fact a visual novel with many routes and sub-routes and sub-sub-routes, but I liked to entertain the idea of a roguelike game where I was constantly dying and could come back to where I started now armed with valuable knowledge only to be surprised that nothing was how it was before.

You have to slay the princess; you just have to. And if you don’t, the world is going to end. What will you do? Look, I did everything or so I thought. I played the game for about 6 hours, and I got about three endings. If you decide to play the game the achievement bar is a good indicator of your progress. I’m at 37% therefore I haven’t seen half of the outcomes in the game. The princess is inside a cabin chained inside a basement. Your task is very straightforward, but which cabin you end up in or which princess will you find depends on your choices. It doesn’t matter if you live or die for the princess will always be communicating something. However, how do we know we have to kill the princess? We have a voice – the Narrator – that tells us to do so. But, since we go back and forth (or only forth) in this loop, how many are they?

The game is not only a quest about slaying the princess and preventing the end of the world. It’s also about the player and their journey to find their own identity. After all, we have to find a clue about why we have to kill a princess in the first place, and where to find some answers as to how to proceed towards the conclusion of our quest. It seems more complicated than it is. Even though it doesn’t look like it at first, the game has a start and an ending, and each route doesn’t take long to complete. The help of a guide for the completionists should come in handy.

Slay the Princess was created by Black Tabby Games and released in 2023 for PC. It has great art and extremely good voice acting. It was one of the indie games I looked forward to playing upon release, in 2023, but I only managed to play it now.

Trails through frustration

There’s a nice Steam sale going on this week from XSEED and Marvelous! games. I’ve also seen a number of Bandai Namco games on sale, so I grabbed Code Vein and Tales of Arise while I was at it. They have been on sale for some time now. Time means days in Steam time. I’ve seen both games on PS+ for ages and never played them. Under the XSEED/Marvelous! banner, I bought something else.

I reacted so strongly against Trails in the Sky that I decided the best way to move on was buying another Trails game (right?!). This time, I decided to be careful. I would buy it, install it, and see if I liked it as soon as possible. We only have two hours to play and test a game before we either decide to ask for a refund or keep the game. When we run a Trails game for the first time, it displays a configuration tool, and the timer starts even when we’re only trying to figure out the appropriate config for our setup. My setup is not like a setup. It’s a laptop, so it was set up for me, which I am very grateful for. That didn’t discourage me from prying it open and upgrading my RAM because, for some reason, I decided it had to be a weekend project. Imagine the nerves. I never did that before in my life. This must be nothing to you but to me it was dangerous! You can’t imagine the obsessive preparation I did before to make up for my lack of experience. Now, I can proudly say that I’ve gained 500 XP, 100 Knowledge, 50 Endurance, and 1000 Faith.

But back to Trails. Trails in the Sky can pretty much be played in a calculator. I’m sure my Casio fx-991EX Classwiz could play the game if it wanted to. That little config tool was easy to set up, and the game was pretty much ready to go on my very old laptop, where I played it for the first time. I don’t know what I was expecting from a 2004 game. I’ve written somewhere in my first posts that I didn’t grow up playing these games. I don’t know how I should put this, but I do enjoy older games in general. I’m by no means a retro gamer, but I’m curious, and I want to learn about the millions of games I’ve overlooked. However, sometimes my body decides to reject some games, and it so happened that Trails in the Sky was one of those games.

The pastel colors and textures didn’t do any good for my sight, as I couldn’t identify many elements in the open world. During the exploration in the first town, I tried panning the camera, although the way it moved as well as the perspective gave me nausea. Traversing the town was painful, to say the least, and I was constantly losing my sense of direction because I wanted the camera to stay static, except I had to move it, either left or right, to see my characters. I tried the map, maybe it could help me, yet I found it very hard to read. I barely used it, but of course, I had to in order to complete the first quests. Navigating the dungeon (sewers?) was easy, but the combat appeared to be very convoluted. I didn’t enjoy navigating the menus, and at a certain point, I had loads of crap I didn’t know what to do with. The thing is, this was not like Shin Megami Tensei or Persona, where I didn’t know what to do, but I wanted to learn it so badly. In Sky, I just wanted it to be over with. -400 Willpower.

I pressed on and completed the quest where we had to save two or three kids. Then we had to go all the way back to the village and then home. I found my way back home (took me a while) and read the conversation between Estelle, Joshua, and their father. It was a cozy moment of respite. Our father had to depart somewhere, and we would be on our own from then on, completing quests to get stronger and wiser. I’d love to see the story through, but I decided to say my goodbyes to our father at the station before closing the game for good. It was the least I could do. I cared about those characters, but I cared more about myself. +100 Dodge.

I even read some guides without spoilers and intended to put my experience out there. I’m glad I didn’t because the Trails community can be very… passionate, especially when there’s conflict of opinions, and I didn’t have the time nor energy to deal with the consequences of my ramblings. Some kind souls on Reddit expressed the need for a full-on remake of the Sky trilogy to accommodate new players. You can only imagine the backlash. It wasn’t violent, but if you’re any good at reading between the lines, there were layers there. It’s like saying in public that you’re happy with the implementation of casual mode in Fire Emblem. Layers.

You could ask me why you want to like a game so badly? Because I lack a personality of my own. It’s because I’ve read countless words of love about the series. I wanted to partake in that love and sense of discovery and adventure. Trails games are known for their long and riveting story arcs. I don’t think it’s wrong to at least experience one of those arcs, even if it’s not the best one. Thus, I decided to dig further, comparing games, taking a closer look at screenshots, and finally going for Trails of Cold Steel on this week’s sale.

Before launching the game, I had to go through the config tool. I enjoy testing different types of settings, but I didn’t have much time. The 2 hours mark, remember? I launched the game. The first cutscene was stuttering at times. Something went wrong, the clock was ticking, I had to quit the game, enter the config tool again, and lower the MSAA. It got better with no visible loss. I just wanted to try the game to see if it was playable or if it had buildings trying to aim at my jaw. And, Seiros in heaven, it was! It’s a 3D game. I’m inside the environment with no camera or angle issues. I was never so happy to experience such an evolution! The map was readable, with zoom in/out and camera angles. The textures were fine, and due to the lighting and sharpness, I didn’t even have to squint!

I’d like to play more but it was too late yesterday. Estelle isn’t there, nor is the rural setting from Sky. I’m at a military academy, in a special class with commoners and nobles, a bit like in Three Houses. I’d like to have time to try the combat at my level. The game started some months after the initial events, so the first fight went smoothly with no issues. I tried crafts, attacks, and arts. I think it’s possible to build a nice variety of characters with buffs, debuffs, and magic attacks without freaking out about the menu navigation. Making plans is always a good sign. I’m still on the fence, though, but I found this first experience very promising.


I’ve played a bit more today and decided to keep the game. There’s only so much we can do on a Trails game before the timer runs out. There’s a lot of dialogue, and I didn’t find it necessary to skip anything. The game shows its age in terms of graphics, but everything else seems to be working just fine. Occasionally, I experienced some minor issues with character movement when I break objects, but it’s nothing serious, at least so far. I’m curious about some characters and what they have in store for our group. I only went through the normal introductions and inside the first dungeon. I experimented with the combat and familiarized myself with the ARCUS combat orbment. I’ll learn as I go, as I always do. This can be the beginning of a love story or just a good time! I’m good with either! In the end, I forgot to ask myself if I had the time to play it.