This was quite the long ride. I’ve finished Utawarerumono: Prelude to the Fallen today, not only finished but decided to add some more hours of playtime to get all achievements on Steam. It was very satisfying to 100% complete the game, even though I don’t do it with all the games I play, due to lack of time and some residual sanity I may have.
Utawarerumono is part visual novel, part strategy game, where we control a big roster of characters in combat and get familiar with their stories in detail. It’s impossible to finish the game without knowing the names of everyone by heart because the game is that thorough with character development. It is, after all, a visual novel with a pacing very similar to others in the genre, although a bit more on the slow side. Things take time to develop across many arcs, and the events build up slowly for a reason. What was most unique and unexpected to me was the existence of turn-based tactical combat. Even though it lacked the complexity of a pure strategy game, it felt really familiar to me in terms of unit positioning, skills, equipment, levels, status ailments, maps, etc.
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Utawarerumono tells the story of Hakuowlo, an unknown man, even to himself, who appeared in a small village, suffering from amnesia and severe injuries. After he’s found, a small family takes him in. Aruruu, Eruruu and Tuskur, their grandma, are Hakuowlo’s new family. But what’s with these people in the village? They have normal bodies and faces in addition to fluffy ears and tails. Hakuowlo doesn’t hide his surprise when he first sees them. He also couldn’t avoid an almost fatherly connection with both girls, Aruruu and Eruruu, even though almost everyone he touches is imbued with sexual undertones. Maybe Aruruu is the sole exception, but I digress.
The game transports us to a feudal Japan era, where tradition is queen, and many tribes and countries are at odds. Soon, Hakuowlo’s village is attacked and something terrible happens. He starts a revolution against the owlo of that territory. The rest of the story is a fantasy tale of wars, friendships, conquests and tragedy. There’s magic, beautiful white-winged angels, vengeful gods and greedy tyrants. The slice of life story events focus on the social dynamics in Hakuowlo’s castle, mostly about his women/friends and everything that happens between them. I’m being purposely vague because it’s very easy to spoil a visual novel. The dynamic between the women living with Hakuowlo, Benawi, Kuuro, Oboro and other men is nothing short of wholesome. This is first and foremost a tale about union, friendship, love and desire.
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It was all fine and dandy until I reached the last 5 hours of the game. Then, under the events that transpired in the country of Kunnekamun, the story shifted to crazy revelations to the point that I was left very overwhelmed and with many unanswered questions. The story didn’t end on a cliffhanger or anything, but my inquisitive nature prevented me from connecting the right dots at the right time maybe because I was so worried about the individual destinies of those I spent so many hours with. I won’t write more about this. Just expect a fierce last battle and maybe some tears afterwards. Those won’t be your first ones either.
The advantage of getting 100% achievements is, as with any visual novel, your collection. You will collect all CGs, items, OST, events and something else in the end. The early 2000s anime art is beautiful and very delicate. By the time you unlock all events in the game, you can read the story again like a print graphic novel, without battles or gameplay. This is one of the reasons I haven’t uninstalled the game yet. Prelude to the Fallen is the first game in a series of three, followed by Mask of Deception and the Mask of Truth.
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